Variance And Standard Deviation (casino Games)
Variance and standard deviation (casino games)
Variance is the probability-weighted average of the squared distance between each possible outcome of a wager and its expected value. Standard deviation is the square root of variance, which puts it back into the same units as the results themselves. Neither statistic says anything about the price of a bet; they describe how far results scatter around that price.
Take the simplest case. A fair coin-flip wager pays plus one unit or minus one unit with equal probability. Expected value is zero and standard deviation is exactly one unit. Now redesign the wager so that it loses a small amount most of the time and wins a large amount rarely, keeping the mean at zero. The spread becomes far larger, even though the average has not moved by a cent.
This is why a small house edge can sit next to large session swings. A 1% disadvantage on a game built around rare big payments will produce long losing runs punctuated by occasional jumps. Raising the stake from $5 to $50 multiplies those swings by ten; the percentage cost stays where it was.
Bell-curve shortcuts deserve some caution. Adding up many rounds tends to pull the total toward a normal shape, but "many" depends on the payout structure. A game dominated by a jackpot that hits once in several thousand rounds will not look normal after 100 rounds, and the probability of a specific extreme loss or win is better read from the actual outcome distribution. A one- or two-standard-deviation band is a description of typical results, not a wall that losses cannot cross.
How these measures relate to return and cost is spelled out, with definitions side by side, in the glossary at https://casinohouseedge.com/house-edge-rtp-volatility-glossary/.